CS:GO Superstars s1mple and ropz Demand Five Critical Improvements for CS2

Toby Marshall
12 September 2023
s1mple

In a recent joint statement that has sent shockwaves through the Counter-Strike community, two of the game’s biggest stars, Oleksandr “s1mple” Kostyliev and Robin “ropz” Kool, have highlighted five key issues that they believe Valve must address in the forthcoming Counter-Strike 2 (CS2). These superstars, renowned for their incredible skills and deep understanding of the game, are using their platform to advocate for the betterment of the CS series. Here are the five pressing concerns they’ve raised:

128-Tick Servers and Enhanced Hit Registration

Both s1mple and ropz have long been advocates for 128-tick servers, which provide a smoother gameplay experience and more accurate hit registration. The current CS:GO servers operate at 64-tick, which can sometimes lead to discrepancies in hit detection, negatively impacting competitive matches. Valve needs to make 128-tick servers the standard in CS2 to ensure fair and consistent gameplay, especially at the professional level.

Anti-Cheat Measures

Cheating remains a persistent issue in CS:GO, despite Valve’s efforts to combat it. S1mple and ropz emphasize the urgent need for more robust and proactive anti-cheat measures in CS2. They suggest implementing a more intrusive and effective system that can quickly detect and ban cheaters, creating a cleaner and more competitive environment for all players.

Balanced Weapon Economy

The weapon economy in CS:GO has faced criticism for its lack of balance, with certain weapons dominating the meta and making others obsolete. S1mple and ropz argue that CS2 should aim for a more balanced weapon system, ensuring that all firearms have their place in the game. A more dynamic and flexible economy could lead to more diverse and exciting gameplay strategies.

Improved Communication and Transparency

Valve has often been criticized for its lack of communication with the CS:GO community regarding game updates, bug fixes, and future plans. Both s1mple and ropz stress the importance of improved transparency from the developer. They suggest regular updates, community involvement, and clear roadmaps to keep players informed and engaged, fostering a healthier relationship between Valve and the CS2 player base.

Dynamic Map Pool and Competitive Scene

The map pool in CS:GO has remained relatively static for an extended period, leading to a somewhat predictable competitive scene. S1mple and ropz advocate for a dynamic map pool system in CS2, where maps regularly rotate in and out of competitive play. This change could inject new life into the competitive scene, encouraging teams to adapt to different environments and strategies.

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S1mple and ropz’s statements have ignited discussions among CS:GO fans and professionals alike, with many echoing their concerns. The two superstars’ combined influence and stature within the CS community make their demands impossible for Valve to ignore. CS2, the anticipated sequel to one of the most iconic esports titles, holds great promise, and addressing these concerns could elevate it to even greater heights.

Valve has not officially confirmed the development of CS2, but the company has a history of actively supporting and updating its games, and the CS series has a dedicated and passionate player base. As the game evolves, it is essential that Valve takes into account the input of its top players and the broader community to ensure a bright and competitive future for Counter-Strike.

In the coming months, CS:GO fans will eagerly await any news and updates from Valve regarding the development of CS2 and whether the company will take s1mple and ropz’s concerns into consideration. The success of the next installment in the series may very well depend on Valve’s ability to address these critical issues and maintain its status as one of the most popular and enduring esports titles in the world.

Author Toby Marshall